STEAM is a hot topic in education today. Interestingly enough, it is not a curriculum but a national initiative from mathematicians, scientist, engineers, and artist to integrate learning activities based on science, technology, engineering, art, and math. Education Closet defines STEAM as “an educational approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.” This approach to thinking and learning is critical to the future of our students.
STEAM encompasses five components – (Sprouts, 2011)
- Science – observing, experimenting, predicting, discovering, questioning, and wondering
- Technology – using tools, being inventive, identifying problems, and making things work
- Engineering – solving problems, using a variety of materials, designing, creating, and building
- Art – drawing, coloring, blending, imagining, charting, sketching
- Math – sequencing, patterning, and exploring
Notice! All of the adjectives listed above are action packed! They are hands-on activities with a twist. STEAM is problem solving in a creative way. STEAM is not an additional class added to your day. STEAM should be integrated into every subject; it is cross-curricular. STEAM shows a student how every topic inter-relates. STEAM time is more than just a science experiment or an art activity or math problem; it is the integration of all the subjects. This approach resembles real life. Real life does not compartmentalize subjects. Life weaves all “subjecyd” together.
There are certain components that make up a STEAM activity –
- Problem to solve or question to answer
- Collaboration among students
- Drawing/sketching ideas
- A design challenge
- Communication of findings
- Reflection of solutions
- Opportunity to redesign
The components are developing 21st century skills in each student. They learn how to problem solve, collaborate, create, reflect, and redesign. A student is never “done early” because the redesign stage makes them continually ask, “How can I improve this?”
Education Closet describes the end results “are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!”
Stay on board as we barrel down the track full STEAM ahead in part 2 when we discuss the design challenge of STEAM.